C++ Programming Code Examples
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A copy constructor to allow StringClass objects to be passed to functions.
/* A copy constructor to allow StringClass objects to be passed to functions. */
#include <iostream>
#include <cstring>
#include <cstdlib>
using namespace std;
class StringClass {
char *p;
public:
StringClass(char *s); // constructor
StringClass(const StringClass &o); // copy constructor
~StringClass() { // destructor
delete [] p;
}
char *get() {
return p;
}
};
StringClass::StringClass(char *s) // "Normal" constructor
{
int l;
l = strlen(s)+1;
p = new char [l];
if(!p) {
cout << "Allocation error\n";
exit(1);
}
strcpy(p, s);
}
StringClass::StringClass(const StringClass &o) // Copy constructor
{
int l;
l = strlen(o.p)+1;
p = new char [l]; // allocate memory for new copy
if(!p) {
cout << "Allocation error\n";
exit(1);
}
strcpy(p, o.p); // copy string into copy
}
void show(StringClass x)
{
char *s;
s = x.get();
cout << s << endl;
}
int main()
{
StringClass a("Hello World"), b("Hello World");
show(a);
show(b);
return 0;
}
The exit function terminates the program normally. Automatic objects are not destroyed, but static objects are. Then, all functions registered with atexit are called in the opposite order of registration. The code is returned to the operating system. An exit code of 0 or EXIT_SUCCESS means successful completion. If code is EXIT_FAILURE, an indication of program failure is returned to the operating system. Other values of code are implementation-defined. Calls all functions registered with the atexit() function, and destroys C++ objects with static storage duration, all in last-in-first-out (LIFO) order. C++ objects with static storage duration are destroyed in the reverse order of the completion of their constructor. (Automatic objects are not destroyed as a result of calling exit().)
In computer programming, we use the if statement to run a block code only when a certain condition is met. An if statement can be followed by an optional else statement, which executes when the boolean expression is false. There are three forms of if...else statements in C++: • if statement, • if...else statement, • if...else if...else statement, The if statement evaluates the condition inside the parentheses ( ). If the condition evaluates to true, the code inside the body of if is executed. If the condition evaluates to false, the code inside the body of if is skipped.
The function in C++ language is also known as procedure or subroutine in other programming languages. To perform any task, we can create function. A function can be called many times. It provides modularity and code reusability. Functions are used to provide modularity to a program. Creating an application using function makes it easier to understand, edit, check... Function declaration, is done to tell the compiler about the existence of the function. Function's return type, its name & parameter list is mentioned. Function body is written in its definition. Functions are called by their names. If the function is without argument, it can be called directly using its name. But for functions with arguments, we have two ways to call them:
In C++, constructor is a special method which is invoked automatically at the time of object creation. It is used to initialize the data members of new object generally. The constructor in C++ has the same name as class or structure. Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Constructors initialize values to object members after storage is allocated to the object. Whereas, Destructor on the other hand is used to destroy the class object. • Default Constructor: A constructor which has no argument is known as default constructor. It is invoked at the time of creating object.
Get characters. Extracts characters from the stream, as unformatted input. The get() function is used to read a character(at a time) from a file. The classes istream and ostream define two member functions get(), put() respectively to handle the single character input/output operations. There are two types of get() functions. Both get(char *) and get(void) prototype can be used to fetch a character including the blank space,tab and newline character. The get(char *) version assigns the input character to its argument and the get(void) version returns the input character. Since these functions are members of input/output Stream classes, these must be invoked using appropriate objects.
Deallocate storage space. Default deallocation functions (single-object form). A delete operator is used to deallocate memory space that is dynamically created using the new operator, calloc and malloc() function, etc., at the run time of a program in C++ language. In other words, a delete operator is used to release array and non-array (pointer) objects from the heap, which the new operator dynamically allocates to put variables on heap memory. We can use either the delete operator or delete [ ] operator in our program to delete the deallocated space. A delete operator has a void return type, and hence, it does not return a value.
Consider a situation, when we have two persons with the same name, jhon, in the same class. Whenever we need to differentiate them definitely we would have to use some additional information along with their name, like either the area, if they live in different area or their mother's or father's name, etc. Same situation can arise in your C++ applications. For example, you might be writing some code that has a function called xyz() and there is another library available which is also having same function xyz(). Now the compiler has no way of knowing which version of xyz() function you are referring to within your code.
#include is a way of including a standard or user-defined file in the program and is mostly written at the beginning of any C/C++ program. This directive is read by the preprocessor and orders it to insert the content of a user-defined or system header file into the following program. These files are mainly imported from an outside source into the current program. The process of importing such files that might be system-defined or user-defined is known as File Inclusion. This type of preprocessor directive tells the compiler to include a file in the source code program.
The main purpose of C++ programming is to add object orientation to the C programming language and classes are the central feature of C++ that supports object-oriented programming and are often called user-defined types. A class is used to specify the form of an object and it combines data representation and methods for manipulating that data into one neat package. The data and functions within a class are called members of the class.
Strings are objects that represent sequences of characters. The standard string class provides support for such objects with an interface similar to that of a standard container of bytes, but adding features specifically designed to operate with strings of single-byte characters. The string class is an instantiation of the basic_string class template that uses char (i.e., bytes) as its character type, with its default char_traits and allocator types. Note that this class handles bytes independently of the encoding used: If used to handle sequences of multi-byte or variable-length characters (such as UTF-8), all members of this class (such as length or size), as well as its iterators, will still operate in terms of bytes (not actual encoded characters).
Allocate storage space. Default allocation functions (single-object form). A new operator is used to create the object while a delete operator is used to delete the object. When the object is created by using the new operator, then the object will exist until we explicitly use the delete operator to delete the object. Therefore, we can say that the lifetime of the object is not related to the block structure of the program.
Get string length. Returns the length of the C string str. C++ strlen() is an inbuilt function that is used to calculate the length of the string. It is a beneficial method to find the length of the string. The strlen() function is defined under the string.h header file. The strlen() takes a null-terminated byte string str as its argument and returns its length. The length does not include a null character. If there is no null character in the string, the behavior of the function is undefined.
A program shall contain a global function named main, which is the designated start of the program in hosted environment. main() function is the entry point of any C++ program. It is the point at which execution of program is started. When a C++ program is executed, the execution control goes directly to the main() function. Every C++ program have a main() function.
A destructor is a special member function that works just opposite to constructor, unlike constructors that are used for initializing an object, destructors destroy (or delete) the object. Destructors in C++ are members functions in a class that delete an object. They are called when the class object goes out of scope such as when the function ends, the program ends, a delete variable is called etc. Destructors are different from normal member functions as they don't take any argument and don't return anything. Also, destructors have the same name as their class and their name is preceded by a tilde(~).
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