C++ Programming Code Examples
C++ > Code Snippets Code Examples
Friends can access private members of a class.
/* Friends can access private members of a class. */
#include <iostream>
using std::cout;
using std::endl;
class Count {
friend void setX( Count &, int );
public:
Count() { x = 0; }
void print() const { cout << x << endl; }
private:
int x;
};
void setX( Count &c, int val )
{
c.x = val; // legal: setX is a friend of Count
}
int main()
{
Count counter;
cout << "counter.x after instantiation: ";
counter.print();
cout << "counter.x after call to setX friend function: ";
setX( counter, 8 ); // set x with a friend
counter.print();
return 0;
}
The cout is a predefined object of ostream class. It is connected with the standard output device, which is usually a display screen. The cout is used in conjunction with stream insertion operator (<<) to display the output on a console. On most program environments, the standard output by default is the screen, and the C++ stream object defined to access it is cout. The "c" in cout refers to "character" and "out" means "output". Hence cout means "character output". The cout object is used along with the insertion operator << in order to display a stream of characters.
In C++, constructor is a special method which is invoked automatically at the time of object creation. It is used to initialize the data members of new object generally. The constructor in C++ has the same name as class or structure. Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Constructors initialize values to object members after storage is allocated to the object. Whereas, Destructor on the other hand is used to destroy the class object. • Default Constructor: A constructor which has no argument is known as default constructor. It is invoked at the time of creating object.
#include is a way of including a standard or user-defined file in the program and is mostly written at the beginning of any C/C++ program. This directive is read by the preprocessor and orders it to insert the content of a user-defined or system header file into the following program. These files are mainly imported from an outside source into the current program. The process of importing such files that might be system-defined or user-defined is known as File Inclusion. This type of preprocessor directive tells the compiler to include a file in the source code program.
A friend function of a class is defined outside that class' scope but it has the right to access all private and protected members of the class. Even though the prototypes for friend functions appear in the class definition, friends are not member functions. A friend can be a function, function template, or member function, or a class or class template, in which case the entire class and all of its members are friends. If a function is defined as a friend function in C++ programming language, then the protected and private data of a class can be accessed using the function. By using the keyword friend compiler knows the given function is a friend function. For accessing the data, the declaration of a friend function should be done inside the body of a class starting with the keyword friend.
The main purpose of C++ programming is to add object orientation to the C programming language and classes are the central feature of C++ that supports object-oriented programming and are often called user-defined types. A class is used to specify the form of an object and it combines data representation and methods for manipulating that data into one neat package. The data and functions within a class are called members of the class.
As the name already suggests, these operators help in assigning values to variables. These operators help us in allocating a particular value to the operands. The main simple assignment operator is '='. We have to be sure that both the left and right sides of the operator must have the same data type. We have different levels of operators. Assignment operators are used to assign the value, variable and function to another variable. Assignment operators in C are some of the C Programming Operator, which are useful to assign the values to the declared variables. Let's discuss the various types of the assignment operators such as =, +=, -=, /=, *= and %=. The following table lists the assignment operators supported by the C language:
A return statement ends the processing of the current function and returns control to the caller of the function. A value-returning function should include a return statement, containing an expression. If an expression is not given on a return statement in a function declared with a non-void return type, the compiler issues an error message. If the data type of the expression is different from the function return type, conversion of the return value takes place as if the value of the expression were assigned to an object with the same function return type.
A program shall contain a global function named main, which is the designated start of the program in hosted environment. main() function is the entry point of any C++ program. It is the point at which execution of program is started. When a C++ program is executed, the execution control goes directly to the main() function. Every C++ program have a main() function.
Any "Programming Language" has a "list" of keywords. C++ Keywords are list of reserved words for this Programming Language. Each keyword has a special meaning and it can not
In C++, namespace can be defined in different parts of the program. All the objects that are in different parts of a program, but if in same namespace will form one namespace. Better
Internal method to merge Two Roots. Deals with Deviant Cases & calls recursive merge1. Internal method to "merge two roots". And Assumes 'trees are not empty', and h1's root
This C++ example uses a class that contains a constructor used to 'initialize the object'. The class is called ShoeBox. When supplied with a Length, a Height, a Width, the object should