C++ Programming Code Examples
C++ > Computer Graphics Code Examples
Implement Slicker Algorithm that avoids Triangulation to Find Area of a Polygon
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/* Implement Slicker Algorithm that avoids Triangulation to Find Area of a Polygon
This is a C++ Program to find the area of ploygon using slicker algorithm. The algorithm assumes the usual mathematical convention that positive y points upwards. In computer systems where positive y is downwards (most of them) the easiest thing to do is list the vertices counter-clockwise using the "positive y down" coordinates. The two effects then cancel out to produce a positive area. */
#include <iostream>
using namespace std;
const int MAXPOLY = 200;
double EPSILON = 0.000001;
class Point
{
private:
public:
double x, y;
};
class Polygon
{
private:
public:
Point p[MAXPOLY];
int n;
Polygon()
{
for (int i = 0; i < MAXPOLY; i++)
Point p[i];// = new Point();
}
};
double area(Polygon p)
{
double total = 0;
for (int i = 0; i < p.n; i++)
{
int j = (i + 1) % p.n;
total += (p.p[i].x * p.p[j].y) - (p.p[j].x * p.p[i].y);
}
return total / 2;
}
int main(int argc, char **argv)
{
Polygon p;
cout << "Enter the number of points in Polygon: ";
cin >> p.n;
cout << "Enter the coordinates of each point: <x> <y>";
for (int i = 0; i < p.n; i++)
{
cin >> p.p[i].x;
cin >> p.p[i].y;
}
double a = area(p);
if (a > 0)
cout << "The Area of Polygon with " << (p.n)
<< " points using Slicker Algorithm is : " << a;
else
cout << "The Area of Polygon with " << p.n
<< " points using Slicker Algorithm is : " << (a * -1);
}
Memory Management new Operator in C++
Allocate storage space. Default allocation functions (single-object form).
A new operator is used to create the object while a delete operator is used to delete the object. When the object is created by using the new operator, then the object will exist until we explicitly use the delete operator to delete the object. Therefore, we can say that the lifetime of the object is not related to the block structure of the program.
Syntax for new Operator in C++
#include <new>
//throwing (1)
void* operator new (std::size_t size);
//nothrow (2)
void* operator new (std::size_t size, const std::nothrow_t& nothrow_value) noexcept;
//placement (3)
void* operator new (std::size_t size, void* ptr) noexcept;
size
Size in bytes of the requested memory block. This is the size of the type specifier in the new-expression when called automatically by such an expression.
If this argument is zero, the function still returns a distinct non-null pointer on success (although dereferencing this pointer leads to undefined behavior). size_t is an integral type.
nothrow_value
The constant nothrow. This parameter is only used to distinguish it from the first version with an overloaded version. When the nothrow constant is passed as second parameter to operator new, operator new returns a null-pointer on failure instead of throwing a bad_alloc exception.
nothrow_t is the type of constant nothrow.
ptr
A pointer to an already-allocated memory block of the proper size. If called by a new-expression, the object is initialized (or constructed) at this location.
For the first and second versions, function returns a pointer to the newly allocated storage space.
For the third version, ptr is returned.
• (1) throwing allocation: Allocates size bytes of storage, suitably aligned to represent any object of that size, and returns a non-null pointer to the first byte of this block.
On failure, it throws a bad_alloc exception.
• (2) nothrow allocation: Same as above (1), except that on failure it returns a null pointer instead of throwing an exception. The default definition allocates memory by calling the the first version: ::operator new (size).
If replaced, both the first and second versions shall return pointers with identical properties.
• (3) placement: Simply returns ptr (no storage is allocated). Notice though that, if the function is called by a new-expression, the proper initialization will be performed (for class objects, this includes calling its default constructor).
The default allocation and deallocation functions are special components of the standard library; They have the following unique properties:
• Global: All three versions of operator new are declared in the global namespace, not within the std namespace.
• Implicit: The allocating versions ((1) and (2)) are implicitly declared in every translation unit of a C++ program, no matter whether header <new> is included or not.
• Replaceable: The allocating versions ((1) and (2)) are also replaceable: A program may provide its own definition that replaces the one provided by default to produce the result described above, or can overload it for specific types.
If set_new_handler has been used to define a new_handler function, this new-handler function is called by the default definitions of the allocating versions ((1) and (2)) if they fail to allocate the requested storage.
operator new can be called explicitly as a regular function, but in C++, new is an operator with a very specific behavior: An expression with the new operator, first calls function operator new (i.e., this function) with the size of its type specifier as first argument, and if this is successful, it then automatically initializes or constructs the object (if needed). Finally, the expression evaluates as a pointer to the appropriate type.
Data races
Modifies the storage referenced by the returned value. Calls to allocation and deallocation functions that reuse the same unit of storage shall occur in a single total order where each deallocation happens entirely before the next allocation.
This shall also apply to the observable behavior of custom replacements for this function.
Exception safety
The first version (1) throws bad_alloc if it fails to allocate storage.
Otherwise, it throws no exceptions (no-throw guarantee).
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/* C++ allows us to allocate the memory of a variable or an array in run time. This is known as dynamic memory allocation.
The new operator denotes a request for memory allocation on the Free Store. If sufficient memory is available, new operator initializes the memory and returns the address of the newly allocated and initialized memory to the pointer variable. */
/* Allocate storage space by operator new */
// C++ program code example to illustrate dynamic allocation and deallocation of memory using new and delete
#include <iostream>
using namespace std;
int main ()
{
// Pointer initialization to null
int* p = NULL;
// Request memory for the variable
// using new operator
p = new(nothrow) int;
if (!p)
cout << "allocation of memory failed\n";
else
{
// Store value at allocated address
*p = 29;
cout << "Value of p: " << *p << endl;
}
// Request block of memory
// using new operator
float *r = new float(75.25);
cout << "Value of r: " << *r << endl;
// Request block of memory of size n
int n = 5;
int *q = new(nothrow) int[n];
if (!q)
cout << "allocation of memory failed\n";
else
{
for (int i = 0; i < n; i++)
q[i] = i+1;
cout << "Value store in block of memory: ";
for (int i = 0; i < n; i++)
cout << q[i] << " ";
}
// freed the allocated memory
delete p;
delete r;
// freed the block of allocated memory
delete[] q;
return 0;
}
Namespaces in C++ Language
Consider a situation, when we have two persons with the same name, jhon, in the same class. Whenever we need to differentiate them definitely we would have to use some additional information along with their name, like either the area, if they live in different area or their mother's or father's name, etc.
Same situation can arise in your C++ applications. For example, you might be writing some code that has a function called xyz() and there is another library available which is also having same function xyz(). Now the compiler has no way of knowing which version of xyz() function you are referring to within your code.
A namespace is designed to overcome this difficulty and is used as additional information to differentiate similar functions, classes, variables etc. with the same name available in different libraries. Using namespace, you can define the context in which names are defined. In essence, a namespace defines a scope.
Defining a Namespace
A namespace definition begins with the keyword namespace followed by the namespace name as follows:
namespace namespace_name {
// code declarations
}
name::code; // code could be variable or function.
Using Directive
You can also avoid prepending of namespaces with the using namespace directive. This directive tells the compiler that the subsequent code is making use of names in the specified namespace.
Discontiguous Namespaces
A namespace can be defined in several parts and so a namespace is made up of the sum of its separately defined parts. The separate parts of a namespace can be spread over multiple files.
So, if one part of the namespace requires a name defined in another file, that name must still be declared. Writing a following namespace definition either defines a new namespace or adds new elements to an existing one:
namespace namespace_name {
// code declarations
}
Nested Namespaces
Namespaces can be nested where you can define one namespace inside another name space as follows:
namespace namespace_name1 {
// code declarations
namespace namespace_name2 {
// code declarations
}
}
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/* namespaces in C++ language */
// A C++ code to demonstrate that we can define
// methods outside namespace.
#include <iostream>
using namespace std;
// Creating a namespace
namespace ns
{
void display();
class happy
{
public:
void display();
};
}
// Defining methods of namespace
void ns::happy::display()
{
cout << "ns::happy::display()\n";
}
void ns::display()
{
cout << "ns::display()\n";
}
// Driver code
int main()
{
ns::happy obj;
ns::display();
obj.display();
return 0;
}
Assignment Operators in C++
As the name already suggests, these operators help in assigning values to variables. These operators help us in allocating a particular value to the operands. The main simple assignment operator is '='. We have to be sure that both the left and right sides of the operator must have the same data type. We have different levels of operators.
Assignment operators are used to assign the value, variable and function to another variable. Assignment operators in C are some of the C Programming Operator, which are useful to assign the values to the declared variables. Let's discuss the various types of the assignment operators such as =, +=, -=, /=, *= and %=. The following table lists the assignment operators supported by the C language:
=
Simple assignment operator. Assigns values from right side operands to left side operand
+=
Add AND assignment operator. It adds the right operand to the left operand and assign the result to the left operand.
-=
Subtract AND assignment operator. It subtracts the right operand from the left operand and assigns the result to the left operand.
*=
Multiply AND assignment operator. It multiplies the right operand with the left operand and assigns the result to the left operand.
/=
Divide AND assignment operator. It divides the left operand with the right operand and assigns the result to the left operand.
%=
Modulus AND assignment operator. It takes modulus using two operands and assigns the result to the left operand.
<<=
Left shift AND assignment operator.
>>=
Right shift AND assignment operator.
&=
Bitwise AND assignment operator.
^=
Bitwise exclusive OR and assignment operator.
|=
Bitwise inclusive OR and assignment operator.
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/* Assignment operators are used to assigning value to a variable. The left side operand of the assignment operator is a variable and right side operand of the assignment operator is a value. The value on the right side must be of the same data-type of the variable on the left side otherwise the compiler will raise an error. */
// C++ program to demonstrate working of Assignment operators
#include <iostream>
using namespace std;
int main()
{
// Assigning value 10 to a
// using "=" operator
int a = 10;
cout << "Value of a is "<<a<<"\n";
// Assigning value by adding 10 to a
// using "+=" operator
a += 10;
cout << "Value of a is "<<a<<"\n";
// Assigning value by subtracting 10 from a
// using "-=" operator
a -= 10;
cout << "Value of a is "<<a<<"\n";
// Assigning value by multiplying 10 to a
// using "*=" operator
a *= 10;
cout << "Value of a is "<<a<<"\n";
// Assigning value by dividing 10 from a
// using "/=" operator
a /= 10;
cout << "Value of a is "<<a<<"\n";
return 0;
}
Constructors in C++ Language
In C++, constructor is a special method which is invoked automatically at the time of object creation. It is used to initialize the data members of new object generally. The constructor in C++ has the same name as class or structure.
Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Constructors initialize values to object members after storage is allocated to the object.
Whereas, Destructor on the other hand is used to destroy the class object.
• Default Constructor: A constructor which has no argument is known as default constructor. It is invoked at the time of creating object.
Syntax for Default Constructor in C++
class_name(parameter1, parameter2, ...)
{
// constructor Definition
}
Syntax for Parameterized Constructor in C++
class class_name
{
public:
class_name(variables) //Parameterized constructor declared.
{
}
};
Syntax for Copy Constructors in C++
classname (const classname &obj) {
// body of constructor
}
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/* A constructor is a special type of member function that is called automatically when an object is created. In C++, a constructor has the same name as that of the class and it does not have a return type. */
#include <iostream>
using namespace std;
// declare a class
class Wall {
private:
double length;
double height;
public:
// initialize variables with parameterized constructor
Wall(double len, double hgt) {
length = len;
height = hgt;
}
// copy constructor with a Wall object as parameter
// copies data of the obj parameter
Wall(Wall &obj) {
length = obj.length;
height = obj.height;
}
double calculateArea() {
return length * height;
}
};
int main() {
// create an object of Wall class
Wall wall1(10.5, 8.6);
// copy contents of wall1 to wall2
Wall wall2 = wall1;
// print areas of wall1 and wall2
cout << "Area of Wall 1: " << wall1.calculateArea() << endl;
cout << "Area of Wall 2: " << wall2.calculateArea();
return 0;
}
Classes and Objects in C++ Language
The main purpose of C++ programming is to add object orientation to the C programming language and classes are the central feature of C++ that supports object-oriented programming and are often called user-defined types.
A class is used to specify the form of an object and it combines data representation and methods for manipulating that data into one neat package. The data and functions within a class are called members of the class.
C++ Class Definitions
When you define a class, you define a blueprint for a data type. This doesn't actually define any data, but it does define what the class name means, that is, what an object of the class will consist of and what operations can be performed on such an object.
A class definition starts with the keyword class followed by the class name; and the class body, enclosed by a pair of curly braces. A class definition must be followed either by a semicolon or a list of declarations. For example, we defined the Box data type using the keyword class as follows:
class Box {
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
Define C++ Objects
A class provides the blueprints for objects, so basically an object is created from a class. We declare objects of a class with exactly the same sort of declaration that we declare variables of basic types. Following statements declare two objects of class Box:
Box Box1; // Declare Box1 of type Box
Box Box2; // Declare Box2 of type Box
Accessing the Data Members
The public data members of objects of a class can be accessed using the direct member access operator (.).
It is important to note that private and protected members can not be accessed directly using direct member access operator (.).
Classes and Objects in Detail
There are further interesting concepts related to C++ Classes and Objects which we will discuss in various sub-sections listed below:
• Class Member Functions: A member function of a class is a function that has its definition or its prototype within the class definition like any other variable.
• Class Access Modifiers: A class member can be defined as public, private or protected. By default members would be assumed as private.
• Constructor & Destructor: A class constructor is a special function in a class that is called when a new object of the class is created. A destructor is also a special function which is called when created object is deleted.
• Copy Constructor: The copy constructor is a constructor which creates an object by initializing it with an object of the same class, which has been created previously.
• Friend Functions: A friend function is permitted full access to private and protected members of a class.
• Inline Functions: With an inline function, the compiler tries to expand the code in the body of the function in place of a call to the function.
• this Pointer: Every object has a special pointer this which points to the object itself.
• Pointer to C++ Classes: A pointer to a class is done exactly the same way a pointer to a structure is. In fact a class is really just a structure with functions in it.
• Static Members of a Class: Both data members and function members of a class can be declared as static.
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/* using public and private in C++ Class */
// Program to illustrate the working of
// public and private in C++ Class
#include <iostream>
using namespace std;
class Room {
private:
double length;
double breadth;
double height;
public:
// function to initialize private variables
void initData(double len, double brth, double hgt) {
length = len;
breadth = brth;
height = hgt;
}
double calculateArea() {
return length * breadth;
}
double calculateVolume() {
return length * breadth * height;
}
};
int main() {
// create object of Room class
Room room1;
// pass the values of private variables as arguments
room1.initData(42.5, 30.8, 19.2);
cout << "Area of Room = " << room1.calculateArea() << endl;
cout << "Volume of Room = " << room1.calculateVolume() << endl;
return 0;
}
main() Function in C++
A program shall contain a global function named main, which is the designated start of the program in hosted environment. main() function is the entry point of any C++ program. It is the point at which execution of program is started. When a C++ program is executed, the execution control goes directly to the main() function. Every C++ program have a main() function.
Syntax for main() Function in C++
void main()
{
............
............
}
void
void is a keyword in C++ language, void means nothing, whenever we use void as a function return type then that function nothing return. here main() function no return any value.
main
main is a name of function which is predefined function in C++ library.
In place of void we can also use int return type of main() function, at that time main() return integer type value.
1) It cannot be used anywhere in the program
a) in particular, it cannot be called recursively
b) its address cannot be taken
2) It cannot be predefined and cannot be overloaded: effectively, the name main in the global namespace is reserved for functions (although it can be used to name classes, namespaces, enumerations, and any entity in a non-global namespace, except that a function called "main" cannot be declared with C language linkage in any namespace).
3) It cannot be defined as deleted or (since C++11) declared with C language linkage, constexpr (since C++11), consteval (since C++20), inline, or static.
4) The body of the main function does not need to contain the return statement: if control reaches the end of main without encountering a return statement, the effect is that of executing return 0;.
5) Execution of the return (or the implicit return upon reaching the end of main) is equivalent to first leaving the function normally (which destroys the objects with automatic storage duration) and then calling std::exit with the same argument as the argument of the return. (std::exit then destroys static objects and terminates the program).
6) (since C++14) The return type of the main function cannot be deduced (auto main() {... is not allowed).
7) (since C++20) The main function cannot be a coroutine.
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/* simple code example by main() function in C++ */
#include <iostream>
using namespace std;
int main() {
int day = 4;
switch (day) {
case 1:
cout << "Monday";
break;
case 2:
cout << "Tuesday";
break;
case 3:
cout << "Wednesday";
break;
case 4:
cout << "Thursday";
break;
case 5:
cout << "Friday";
break;
case 6:
cout << "Saturday";
break;
case 7:
cout << "Sunday";
break;
}
return 0;
}
For Loop Statement in C++
In computer programming, loops are used to repeat a block of code. For example, when you are displaying number from 1 to 100 you may want set the value of a variable to 1 and display it 100 times, increasing its value by 1 on each loop iteration. When you know exactly how many times you want to loop through a block of code, use the for loop instead of a while loop. A for loop is a repetition control structure that allows you to efficiently write a loop that needs to execute a specific number of times.
Syntax of For Loop Statement in C++
for (initialization; condition; update) {
// body of-loop
}
initialization
initializes variables and is executed only once.
condition
if true, the body of for loop is executed, if false, the for loop is terminated.
update
updates the value of initialized variables and again checks the condition.
A new range-based for loop was introduced to work with collections such as arrays and vectors.
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/* For Loop Statement in C++ Language */
// C++ program to find the sum of first n natural numbers
// positive integers such as 1,2,3,...n are known as natural numbers
#include <iostream>
using namespace std;
int main() {
int num, sum;
sum = 0;
cout << "Enter a positive integer: ";
cin >> num;
for (int i = 1; i <= num; ++i) {
sum += i;
}
cout << "Sum = " << sum << endl;
return 0;
}
#include Directive in C++
#include is a way of including a standard or user-defined file in the program and is mostly written at the beginning of any C/C++ program. This directive is read by the preprocessor and orders it to insert the content of a user-defined or system header file into the following program. These files are mainly imported from an outside source into the current program. The process of importing such files that might be system-defined or user-defined is known as File Inclusion. This type of preprocessor directive tells the compiler to include a file in the source code program.
Syntax for #include Directive in C++
#include "user-defined_file"
#include <header_file>
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/* using #include directive in C language */
#include <stdio.h>
int main()
{
/*
* C standard library printf function
* defined in the stdio.h header file
*/
printf("I love you Clementine");
printf("I love you so much");
printf("HappyCodings");
return 0;
}
If Else Statement in C++
In computer programming, we use the if statement to run a block code only when a certain condition is met. An if statement can be followed by an optional else statement, which executes when the boolean expression is false. There are three forms of if...else statements in C++:
• if statement,
• if...else statement,
• if...else if...else statement,
Syntax for If Statement in C++
if (condition) {
// body of if statement
}
Syntax for If...Else Statement
if (condition) {
// block of code if condition is true
}
else {
// block of code if condition is false
}
Syntax for If...Else...Else If Statement in C++
if (condition1) {
// code block 1
}
else if (condition2){
// code block 2
}
else {
// code block 3
}
Syntax for If Else If Ladder in C++
if (condition)
statement 1;
else if (condition)
statement 2;
.
.
else
statement;
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/* If Else Statement in C++ Language */
#include <iostream>
using namespace std;
int main () {
// local variable declaration:
int a = 100;
// check the boolean condition
if( a < 20 ) {
// if condition is true then print the following
cout << "a is less than 20;" << endl;
} else {
// if condition is false then print the following
cout << "a is not less than 20;" << endl;
}
cout << "value of a is : " << a << endl;
return 0;
}
Standard Input Stream (cin) in C++
The cin object is used to accept input from the standard input device i.e. keyboard. It is defined in the iostream header file. C++ cin statement is the instance of the class istream and is used to read input from the standard input device which is usually a keyboard. The extraction operator(>>) is used along with the object cin for reading inputs. The extraction operator extracts the data from the object cin which is entered using the keyboard.
Syntax for Standard Input Stream (cin) in C++
cin >> var_name;
>>
is the extraction operator.
var_name
is usually a variable, but can also be an element of containers like arrays, vectors, lists, etc.
The "c" in cin refers to "character" and "in" means "input". Hence cin means "character input".
The cin object is used along with the extraction operator >> in order to receive a stream of characters.
The >> operator can also be used more than once in the same statement to accept multiple inputs.
The cin object can also be used with other member functions such as getline(), read(), etc. Some of the commonly used member functions are:
• cin.get(char &ch): Reads an input character and stores it in ch.
• cin.getline(char *buffer, int length): Reads a stream of characters into the string buffer, It stops when:
it has read length-1 characters or
when it finds an end-of-line character '\n' or the end of the file eof.
• cin.read(char *buffer, int n): Reads n bytes (or until the end of the file) from the stream into the buffer.
• cin.ignore(int n): Ignores the next n characters from the input stream.
• cin.eof(): Returns a non-zero value if the end of file (eof) is reached.
The prototype of cin as defined in the iostream header file is: extern istream cin; The cin object in C++ is an object of class istream. It is associated with the standard C input stream stdin.
The cin object is ensured to be initialized during or before the first time an object of type ios_base::Init is constructed.
After the cin object is constructed, cin.tie() returns &cout. This means that any formatted input operation on cin forces a call to cout.flush() if any characters are pending for output.
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/* Standard Input Stream (cin) in C++ language */
// cin with Member Functions
#include <iostream>
using namespace std;
int main() {
char name[20], address[20];
cout << "Name: ";
// use cin with getline()
cin.getline(name, 20);
cout << "Address: ";
cin.getline(address, 20);
cout << endl << "You entered " << endl;
cout << "Name = " << name << endl;
cout << "Address = " << address;
return 0;
}
Program to find minimum number of edges to cut to make the 'graph disconnected'. An edge in an undirected connected graph is a bridge if removing it disconnects the graph.
Program stores the information (name, roll & marks) of 10 students using structures. In this program, a structure, student is created. This structure has three members: name ('string'),
In C++, Name should begin with tilde sign(~) and must match class name. There cannot be more than one "Destructor" in a class. Unlike "constructors" that can have parameters, and
In graph theory, an "edge coloring" of a graph is an assignment of colors to the edges of the graph so that no two adjacent edges have the same color. Any "2 edges" connected to same