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C++ Programming Code Examples

C++ > Data Structures and Algorithm Analysis in C++ Code Examples

Header file for linked list

/* Header file for linked list */ #ifndef LinkedList_H #define LinkedList_H #include "dsexceptions.h" #include <iostream.h> // For NULL // List class // // CONSTRUCTION: with no initializer // Access is via ListItr class // // **************PUBLIC OPERATIONS**************** // boolean isEmpty( ) --> Return true if empty; else false // void makeEmpty( ) --> Remove all items // ListItr zeroth( ) --> Return position to prior to first // ListItr first( ) --> Return first position // void insert( x, p ) --> Insert x after current iterator position p // void remove( x ) --> Remove x // ListItr find( x ) --> Return position that views x // ListItr findPrevious( x ) // --> Return position prior to x // **************ERRORS*************************** // No special errors template <class Object> class List; // Incomplete declaration. template <class Object> class ListItr; // Incomplete declaration. template <class Object> class ListNode { ListNode( const Object & theElement = Object( ), ListNode * n = NULL ) : element( theElement ), next( n ) { } Object element; ListNode *next; friend class List<Object>; friend class ListItr<Object>; }; template <class Object> class List { public: List( ); List( const List & rhs ); ~List( ); bool isEmpty( ) const; void makeEmpty( ); ListItr<Object> zeroth( ) const; ListItr<Object> first( ) const; void insert( const Object & x, const ListItr<Object> & p ); ListItr<Object> find( const Object & x ) const; ListItr<Object> findPrevious( const Object & x ) const; void remove( const Object & x ); const List & operator=( const List & rhs ); private: ListNode<Object> *header; }; // ListItr class; maintains "current position" // // CONSTRUCTION: Package friendly only, with a ListNode // // **************PUBLIC OPERATIONS***************** // bool isPastEnd( ) --> True if past end position in list // void advance( ) --> Advance (if not already null) // Object retrieve --> Return item in current position template <class Object> class ListItr { public: ListItr( ) : current( NULL ) { } bool isPastEnd( ) const { return current == NULL; } void advance( ) { if( !isPastEnd( ) ) current = current->next; } const Object & retrieve( ) const { if( isPastEnd( ) ) throw BadIterator( ); return current->element; } private: ListNode<Object> *current; // Current position ListItr( ListNode<Object> *theNode ) : current( theNode ) { } friend class List<Object>; // Grant access to constructor }; #include "LinkedList.cpp" #endif

A friend function of a class is defined outside that class' scope but it has the right to access all private and protected members of the class. Even though the prototypes for friend functions appear in the class definition, friends are not member functions. A friend can be a function, function template, or member function, or a class or class template, in which case the entire class and all of its members are friends. If a function is defined as a friend function in C++ programming language, then the protected and private data of a class can be accessed using the function. By using the keyword friend compiler knows the given function is a friend function. For accessing the data, the declaration of a friend function should be done inside the body of a class starting with the keyword friend.

In C++, constructor is a special method which is invoked automatically at the time of object creation. It is used to initialize the data members of new object generally. The constructor in C++ has the same name as class or structure. Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Constructors initialize values to object members after storage is allocated to the object. Whereas, Destructor on the other hand is used to destroy the class object. • Default Constructor: A constructor which has no argument is known as default constructor. It is invoked at the time of creating object.

In computer programming, we use the if statement to run a block code only when a certain condition is met. An if statement can be followed by an optional else statement, which executes when the boolean expression is false. There are three forms of if...else statements in C++: • if statement, • if...else statement, • if...else if...else statement, The if statement evaluates the condition inside the parentheses ( ). If the condition evaluates to true, the code inside the body of if is executed. If the condition evaluates to false, the code inside the body of if is skipped.

Templates are powerful features of C++ which allows us to write generic programs. Similar to function templates, we can use class templates to create a single class to work with different data types. Class templates come in handy as they can make our code shorter and more manageable. A class template starts with the keyword template followed by template parameter(s) inside <> which is followed by the class declaration. T is the template argument which is a placeholder for the data type used, and class is a keyword. Inside the class body, a member variable var and a member function functionName() are both of type T.

Advance iterator. Advances the iterator it by n element positions. If it is a random-access iterator, the function uses just once operator+ or operator-. Otherwise, the function uses repeatedly the increase or decrease operator (operator++ or operator--) until n elements have been advanced. This function does not return any value.

In the C++ Programming Language, the #define directive allows the definition of macros within your source code. These macro definitions allow constant values to be declared for use throughout your code. Macro definitions are not variables and cannot be changed by your program code like variables. You generally use this syntax when creating constants that represent numbers, strings or expressions. The syntax for creating a constant using #define in the C++ is: #define token value

A C++ template is a powerful feature added to C++. It allows you to define the generic classes and generic functions and thus provides support for generic programming. Generic programming is a technique where generic types are used as parameters in algorithms so that they can work for a variety of data types. We can define a template for a function. For example, if we have an add() function, we can create versions of the add function for adding the int, float or double type values. Where Ttype: It is a placeholder name for a data type used by the function. It is used within the function definition. It is only a placeholder that the compiler will automatically replace this placeholder with the actual data type. class: A class keyword is used to specify a generic type in a template declaration.

#include is a way of including a standard or user-defined file in the program and is mostly written at the beginning of any C/C++ program. This directive is read by the preprocessor and orders it to insert the content of a user-defined or system header file into the following program. These files are mainly imported from an outside source into the current program. The process of importing such files that might be system-defined or user-defined is known as File Inclusion. This type of preprocessor directive tells the compiler to include a file in the source code program.

A destructor is a special member function that works just opposite to constructor, unlike constructors that are used for initializing an object, destructors destroy (or delete) the object. Destructors in C++ are members functions in a class that delete an object. They are called when the class object goes out of scope such as when the function ends, the program ends, a delete variable is called etc. Destructors are different from normal member functions as they don't take any argument and don't return anything. Also, destructors have the same name as their class and their name is preceded by a tilde(~).

The #ifndef directive of the C++ Programming Language helps in allowing the conditional compilation. The C++ Programming Language's preprocessor helps in determining only if the macro provided is not at all existed before including the specific subsequent code in the C++ compilation process. The #ifndef preprocessor only checks If the specific macro is not at all defined with the help of the #define directive. If the condition is TRUE then it will be helpful in executing the code otherwise the else code of the #ifndef will be compiled or executed only if present.

Iterators are just like pointers used to access the container elements. Iterators are one of the four pillars of the Standard Template Library or STL in C++. An iterator is used to point to the memory address of the STL container classes. For better understanding, you can relate them with a pointer, to some extent. Iterators act as a bridge that connects algorithms to STL containers and allows the modifications of the data present inside the container. They allow you to iterate over the container, access and assign the values, and run different operators over them, to get the desired result. • Iterators are used to traverse from one element to another element, a process is known as iterating through the container. • The main advantage of an iterator is to provide a common interface for all the containers type. • Iterators make the algorithm independent of the type of the container used.

The main purpose of C++ programming is to add object orientation to the C programming language and classes are the central feature of C++ that supports object-oriented programming and are often called user-defined types. A class is used to specify the form of an object and it combines data representation and methods for manipulating that data into one neat package. The data and functions within a class are called members of the class.




If the reversed integer is equal to the integer then, that number is a palindrome if not that number is not a palindrome. In program, use is asked to enter a 'positive number' which is