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C++ Programming Code Examples

C++ > Mathematics Code Examples

C++ Program to Implement Russian Peasant Multiplication

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/* C++ Program to Implement Russian Peasant Multiplication This C++ Program demonstrates the implementation of Russian Peasant Multiplication. */ #include <iostream> using namespace std; /* multiply two numbers using Russian Peasant method */ unsigned int russianPeasant(unsigned int a, unsigned int b) { int res = 0; while (b > 0) { if (b & 1) res = res + a; a = a << 1; b = b >> 1; } return res; } /* Main */ int main() { cout << russianPeasant(15, 5) << endl; cout << russianPeasant(13, 6) << endl; return 0; }
Arithmetic Operators in C++
Arithmetic Operator is used to performing mathematical operations such as addition, subtraction, multiplication, division, modulus, etc., on the given operands. For example: 6 + 3 = 9, 5 - 3 = 2, 3 * 4 = 12, etc. are the examples of arithmetic operators. Let's discuss the different types of Arithmetic Operators in the C programming.
+
Plus Operator is a simple Plus (+) Operator used to add two given operands. We can use Plus Operator with different data types such as integer, float, long, double, enumerated and string type data to add the given operand.
-
The minus operator is denoted by the minus (-) symbol. It is used to return the subtraction of the first number from the second number. The data type of the given number can be different types, such as int, float, double, long double, etc., in the programing language.
*
The multiplication operator is represented as an asterisk (*) symbol, and it is used to return the product of n1 and n2 numbers. The data type of the given number can be different types such as int, float, and double in the C programing language.
/
The division operator is an arithmetic operator that divides the first (n1) by the second (n2) number. Using division operator (/), we can divide the int, float, double and long data types variables.
%
The modulus operator is represented by the percentage sign (%), and it is used to return the remainder by dividing the first number by the second number.
++
Increment Operator is the type of Arithmetic operator, which is denoted by double plus (++) operator. It is used to increase the integer value by 1.
--
Decrement Operator is denoted by the double minus (--) symbol, which decreases the operand value by 1.
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/* Perhaps you have warm memories of doing arithmetic drills in grade school. You can give that same pleasure to your computer. C++ uses operators to do arithmetic. It provides operators for five basic arithmetic calculations: addition, subtraction, multiplication, division, and taking the modulus. Each of these operators uses two values (called operands) to calculate a final answer. Together, the operator and its operands constitute an expression. */ #include <iostream> using namespace std; int main() { int a, b; a = 7; b = 2; // printing the sum of a and b cout << "a + b = " << (a + b) << endl; // printing the difference of a and b cout << "a - b = " << (a - b) << endl; // printing the product of a and b cout << "a * b = " << (a * b) << endl; // printing the division of a by b cout << "a / b = " << (a / b) << endl; // printing the modulo of a by b cout << "a % b = " << (a % b) << endl; return 0; }
Namespaces in C++ Language
Consider a situation, when we have two persons with the same name, jhon, in the same class. Whenever we need to differentiate them definitely we would have to use some additional information along with their name, like either the area, if they live in different area or their mother's or father's name, etc. Same situation can arise in your C++ applications. For example, you might be writing some code that has a function called xyz() and there is another library available which is also having same function xyz(). Now the compiler has no way of knowing which version of xyz() function you are referring to within your code. A namespace is designed to overcome this difficulty and is used as additional information to differentiate similar functions, classes, variables etc. with the same name available in different libraries. Using namespace, you can define the context in which names are defined. In essence, a namespace defines a scope.
Defining a Namespace
A namespace definition begins with the keyword namespace followed by the namespace name as follows:
namespace namespace_name { // code declarations }
To call the namespace-enabled version of either function or variable, prepend (::) the namespace name as follows:
name::code; // code could be variable or function.
Using Directive
You can also avoid prepending of namespaces with the using namespace directive. This directive tells the compiler that the subsequent code is making use of names in the specified namespace.
Discontiguous Namespaces
A namespace can be defined in several parts and so a namespace is made up of the sum of its separately defined parts. The separate parts of a namespace can be spread over multiple files. So, if one part of the namespace requires a name defined in another file, that name must still be declared. Writing a following namespace definition either defines a new namespace or adds new elements to an existing one:
namespace namespace_name { // code declarations }
Nested Namespaces
Namespaces can be nested where you can define one namespace inside another name space as follows:
namespace namespace_name1 { // code declarations namespace namespace_name2 { // code declarations } }
• Namespace is a feature added in C++ and not present in C. • A namespace is a declarative region that provides a scope to the identifiers (names of the types, function, variables etc) inside it. • Multiple namespace blocks with the same name are allowed. All declarations within those blocks are declared in the named scope. • Namespace declarations appear only at global scope. • Namespace declarations can be nested within another namespace. • Namespace declarations don't have access specifiers. (Public or private) • No need to give semicolon after the closing brace of definition of namespace. • We can split the definition of namespace over several units.
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/* namespaces in C++ language */ // A C++ code to demonstrate that we can define // methods outside namespace. #include <iostream> using namespace std; // Creating a namespace namespace ns { void display(); class happy { public: void display(); }; } // Defining methods of namespace void ns::happy::display() { cout << "ns::happy::display()\n"; } void ns::display() { cout << "ns::display()\n"; } // Driver code int main() { ns::happy obj; ns::display(); obj.display(); return 0; }
If Else Statement in C++
In computer programming, we use the if statement to run a block code only when a certain condition is met. An if statement can be followed by an optional else statement, which executes when the boolean expression is false. There are three forms of if...else statements in C++: • if statement, • if...else statement, • if...else if...else statement,
Syntax for If Statement in C++
if (condition) { // body of if statement }
The if statement evaluates the condition inside the parentheses ( ). If the condition evaluates to true, the code inside the body of if is executed. If the condition evaluates to false, the code inside the body of if is skipped.
Syntax for If...Else Statement
if (condition) { // block of code if condition is true } else { // block of code if condition is false }
The if..else statement evaluates the condition inside the parenthesis. If the condition evaluates true, the code inside the body of if is executed, the code inside the body of else is skipped from execution. If the condition evaluates false, the code inside the body of else is executed, the code inside the body of if is skipped from execution. The if...else statement is used to execute a block of code among two alternatives. However, if we need to make a choice between more than two alternatives, we use the if...else if...else statement.
Syntax for If...Else...Else If Statement in C++
if (condition1) { // code block 1 } else if (condition2){ // code block 2 } else { // code block 3 }
• If condition1 evaluates to true, the code block 1 is executed. • If condition1 evaluates to false, then condition2 is evaluated. • If condition2 is true, the code block 2 is executed. • If condition2 is false, the code block 3 is executed. There can be more than one else if statement but only one if and else statements. In C/C++ if-else-if ladder helps user decide from among multiple options. The C/C++ if statements are executed from the top down. As soon as one of the conditions controlling the if is true, the statement associated with that if is executed, and the rest of the C else-if ladder is bypassed. If none of the conditions is true, then the final else statement will be executed.
Syntax for If Else If Ladder in C++
if (condition) statement 1; else if (condition) statement 2; . . else statement;
Working of the if-else-if ladder: 1. Control falls into the if block. 2. The flow jumps to Condition 1. 3. Condition is tested. If Condition yields true, goto Step 4. If Condition yields false, goto Step 5. 4. The present block is executed. Goto Step 7. 5. The flow jumps to Condition 2. If Condition yields true, goto step 4. If Condition yields false, goto Step 6. 6. The flow jumps to Condition 3. If Condition yields true, goto step 4. If Condition yields false, execute else block. Goto Step 7. 7. Exits the if-else-if ladder. • The if else ladder statement in C++ programming language is used to check set of conditions in sequence. • This is useful when we want to selectively executes one code block(out of many) based on certain conditions. • It allows us to check for multiple condition expressions and execute different code blocks for more than two conditions. • A condition expression is tested only when all previous if conditions in if-else ladder is false. • If any of the conditional expression evaluates to true, then it will execute the corresponding code block and exits whole if-else ladder.
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/* If Else Statement in C++ Language */ #include <iostream> using namespace std; int main () { // local variable declaration: int a = 100; // check the boolean condition if( a < 20 ) { // if condition is true then print the following cout << "a is less than 20;" << endl; } else { // if condition is false then print the following cout << "a is not less than 20;" << endl; } cout << "value of a is : " << a << endl; return 0; }
Return Statement in C++
A return statement ends the processing of the current function and returns control to the caller of the function. A value-returning function should include a return statement, containing an expression. If an expression is not given on a return statement in a function declared with a non-void return type, the compiler issues an error message. If the data type of the expression is different from the function return type, conversion of the return value takes place as if the value of the expression were assigned to an object with the same function return type.
Syntax for Return Statement in C++
return[expression];
For a function of return type void, a return statement is not strictly necessary. If the end of such a function is reached without encountering a return statement, control is passed to the caller as if a return statement without an expression were encountered. In other words, an implicit return takes place upon completion of the final statement, and control automatically returns to the calling function. If a return statement is used, it must not contain an expression. The following are examples of return statements:
return; /* Returns no value */ return result; /* Returns the value of result */ return 1; /* Returns the value 1 */ return (x * x); /* Returns the value of x * x */
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/* illustrate Methods returning a value using return statement in C++ code example */ #include <iostream> using namespace std; // non-void return type // function to calculate sum int SUM(int a, int b) { int s1 = a + b; // method using the return // statement to return a value return s1; } // Driver method int main() { int num1 = 10; int num2 = 10; int sum_of = SUM(num1, num2); cout << "The sum is " << sum_of; return 0; }
Assignment Operators in C++
As the name already suggests, these operators help in assigning values to variables. These operators help us in allocating a particular value to the operands. The main simple assignment operator is '='. We have to be sure that both the left and right sides of the operator must have the same data type. We have different levels of operators. Assignment operators are used to assign the value, variable and function to another variable. Assignment operators in C are some of the C Programming Operator, which are useful to assign the values to the declared variables. Let's discuss the various types of the assignment operators such as =, +=, -=, /=, *= and %=. The following table lists the assignment operators supported by the C language:
=
Simple assignment operator. Assigns values from right side operands to left side operand
+=
Add AND assignment operator. It adds the right operand to the left operand and assign the result to the left operand.
-=
Subtract AND assignment operator. It subtracts the right operand from the left operand and assigns the result to the left operand.
*=
Multiply AND assignment operator. It multiplies the right operand with the left operand and assigns the result to the left operand.
/=
Divide AND assignment operator. It divides the left operand with the right operand and assigns the result to the left operand.
%=
Modulus AND assignment operator. It takes modulus using two operands and assigns the result to the left operand.
<<=
Left shift AND assignment operator.
>>=
Right shift AND assignment operator.
&=
Bitwise AND assignment operator.
^=
Bitwise exclusive OR and assignment operator.
|=
Bitwise inclusive OR and assignment operator.
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/* Assignment operators are used to assigning value to a variable. The left side operand of the assignment operator is a variable and right side operand of the assignment operator is a value. The value on the right side must be of the same data-type of the variable on the left side otherwise the compiler will raise an error. */ // C++ program to demonstrate working of Assignment operators #include <iostream> using namespace std; int main() { // Assigning value 10 to a // using "=" operator int a = 10; cout << "Value of a is "<<a<<"\n"; // Assigning value by adding 10 to a // using "+=" operator a += 10; cout << "Value of a is "<<a<<"\n"; // Assigning value by subtracting 10 from a // using "-=" operator a -= 10; cout << "Value of a is "<<a<<"\n"; // Assigning value by multiplying 10 to a // using "*=" operator a *= 10; cout << "Value of a is "<<a<<"\n"; // Assigning value by dividing 10 from a // using "/=" operator a /= 10; cout << "Value of a is "<<a<<"\n"; return 0; }
While Loop Statement in C++
In while loop, condition is evaluated first and if it returns true then the statements inside while loop execute, this happens repeatedly until the condition returns false. When condition returns false, the control comes out of loop and jumps to the next statement in the program after while loop. The important point to note when using while loop is that we need to use increment or decrement statement inside while loop so that the loop variable gets changed on each iteration, and at some point condition returns false. This way we can end the execution of while loop otherwise the loop would execute indefinitely. A while loop that never stops is said to be the infinite while loop, when we give the condition in such a way so that it never returns false, then the loops becomes infinite and repeats itself indefinitely.
Syntax for While Loop Statement in C++
while (condition) { // body of the loop }
• A while loop evaluates the condition • If the condition evaluates to true, the code inside the while loop is executed. • The condition is evaluated again. • This process continues until the condition is false. • When the condition evaluates to false, the loop terminates. Do not forget to increase the variable used in the condition, otherwise the loop will never end!
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/* While Loop Statement in C++ language */ // program to find the sum of positive numbers // if the user enters a negative number, the loop ends // the negative number entered is not added to the sum #include <iostream> using namespace std; int main() { int number; int sum = 0; // take input from the user cout << "Enter a number: "; cin >> number; while (number >= 0) { // add all positive numbers sum += number; // take input again if the number is positive cout << "Enter a number: "; cin >> number; } // display the sum cout << "\nThe sum is " << sum << endl; return 0; }
Standard Output Stream (cout) in C++
The cout is a predefined object of ostream class. It is connected with the standard output device, which is usually a display screen. The cout is used in conjunction with stream insertion operator (<<) to display the output on a console. On most program environments, the standard output by default is the screen, and the C++ stream object defined to access it is cout.
Syntax for cout in C++
cout << var_name; //or cout << "Some String";
The syntax of the cout object in C++: cout << var_name; Or cout << "Some String";
<<
is the insertion operator
var_name
is usually a variable, but can also be an array element or elements of containers like vectors, lists, maps, etc. The "c" in cout refers to "character" and "out" means "output". Hence cout means "character output". The cout object is used along with the insertion operator << in order to display a stream of characters. The << operator can be used more than once with a combination of variables, strings, and manipulators. cout is used for displaying data on the screen. The operator << called as insertion operator or put to operator. The Insertion operator can be overloaded. Insertion operator is similar to the printf() operation in C. cout is the object of ostream class. Data flow direction is from variable to output device. Multiple outputs can be displayed using cout.
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/* standard output stream (cout) in C++ language */ #include <iostream> using namespace std; int main() { string str = "Do not interrupt me"; char ch = 'm'; // use cout with write() cout.write(str,6); cout << endl; // use cout with put() cout.put(ch); return 0; }
Bitwise Operators in C++
The bitwise operators are the operators used to perform the operations on the data at the bit-level. When we perform the bitwise operations, then it is also known as bit-level programming. It consists of two digits, either 0 or 1. It is mainly used in numerical computations to make the calculations faster. We have different types of bitwise operators in the C++ programming language. The following is the list of the bitwise operators:
&
Bitwise AND operator is denoted by the single ampersand sign (&). Two integer operands are written on both sides of the (&) operator. If the corresponding bits of both the operands are 1, then the output of the bitwise AND operation is 1; otherwise, the output would be 0. This is one of the most commonly used logical bitwise operators. It is represented by a single ampersand sign (&). Two integer expressions are written on each side of the (&) operator. The result of the bitwise AND operation is 1 if both the bits have the value as 1; otherwise, the result is always 0. The bitwise AND operator is a single ampersand: &. A handy mnemonic is that the small version of the boolean AND, &&, works on smaller pieces (bits instead of bytes, chars, integers, etc). In essence, a binary AND simply takes the logical AND of the bits in each position of a number in binary form. 01001000 & 10111000 = 00001000 The most significant bit of the first number is 0, so we know the most significant bit of the result must be 0; in the second most significant bit, the bit of second number is zero, so we have the same result. The only time where both bits are 1, which is the only time the result will be 1, is the fifth bit from the left.
|
Bitwise OR operator is represented by a single vertical sign (|). Two integer operands are written on both sides of the (|) symbol. If the bit value of any of the operand is 1, then the output would be 1, otherwise 0. It is represented by a single vertical bar sign (|). Two integer expressions are written on each side of the (|) operator. The result of the bitwise OR operation is 1 if at least one of the expression has the value as 1; otherwise, the result is always 0. Bitwise OR works almost exactly the same way as bitwise AND. The only difference is that only one of the two bits needs to be a 1 for that position's bit in the result to be 1. (If both bits are a 1, the result will also have a 1 in that position.) The symbol is a pipe: |. Again, this is similar to boolean logical operator, which is ||. 01001000 | 10111000 = 11111000
^
Bitwise exclusive OR operator is denoted by (^) symbol. Two operands are written on both sides of the exclusive OR operator. If the corresponding bit of any of the operand is 1 then the output would be 1, otherwise 0. The bitwise XOR ^ operator returns 1 if and only if one of the operands is 1. However, if both the operands are 0, or if both are 1, then the result is 0. The following truth table demonstrates the working of the bitwise XOR operator. Let a and b be two operands that can only take binary values i.e. 1 or 0. There is no boolean operator counterpart to bitwise exclusive-or, but there is a simple explanation. The exclusive-or operation takes two inputs and returns a 1 if either one or the other of the inputs is a 1, but not if both are. That is, if both inputs are 1 or both inputs are 0, it returns 0. Bitwise exclusive-or, with the operator of a caret, ^, performs the exclusive-or operation on each pair of bits. Exclusive-or is commonly abbreviated XOR. 01110010 ^ 10101010 = 11011000
~
Bitwise complement operator is also known as one's complement operator (unary operator). It is represented by the symbol tilde (~). It takes only one operand or variable and performs complement operation on an operand. When we apply the complement operation on any bits, then 0 becomes 1 and 1 becomes 0. The bitwise complement operator, the tilde, ~, flips every bit. A useful way to remember this is that the tilde is sometimes called a twiddle, and the bitwise complement twiddles every bit: if you have a 1, it's a 0, and if you have a 0, it's a 1. The bitwise complement is also called as one's complement operator since it always takes only one value or an operand. It is a unary operator. When we perform complement on any bits, all the 1's become 0's and vice versa. If we have an integer expression that contains 0000 1111 then after performing bitwise complement operation the value will become 1111 0000. Bitwise complement operator is denoted by symbol tilde (~). The bitwise shift operators are used to move/shift the bit patterns either to the left or right side. Left and right are two shift operators provided by 'C' which are represented as follows: Operand << n (Left Shift), Operand >> n (Right Shift) an operand is an integer expression on which we have to perform the shift operation. 'n' is the total number of bit positions that we have to shift in the integer expression.
<<
Left-shift operator - It is an operator that shifts the number of bits to the left-side. Left shift operator shifts all bits towards left by a certain number of specified bits. The bit positions that have been vacated by the left shift operator are filled with 0. The symbol of the left shift operator is <<. The left shift operation will shift the 'n' number of bits to the left side. The leftmost bits in the expression will be popped out, and n bits with the value 0 will be filled on the right side.
>>
Right-shift operator - It is an operator that shifts the number of bits to the right side. Right shift operator shifts all bits towards right by certain number of specified bits. It is denoted by >>. The right shift operation will shift the 'n' number of bits to the right side. The rightmost 'n' bits in the expression will be popped out, and the value 0 will be filled on the left side. X Y X&Y X|Y X^Y 0 0 0 0 0 0 1 0 1 1 1 0 0 1 1 1 1 1 1 1 Shifts operators can be combined then it can be used to extract the data from the integer expression.
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/* bitwise operators in C++ language*/ #include <iostream> using namespace std; int main() { // a = 5(00000101), b = 9(00001001) int a = 5, b = 9; // The result is 00000001 cout<<"a = " << a <<","<< " b = " << b <<endl; cout << "a & b = " << (a & b) << endl; // The result is 00001101 cout << "a | b = " << (a | b) << endl; // The result is 00001100 cout << "a ^ b = " << (a ^ b) << endl; // The result is 11111010 cout << "~(" << a << ") = " << (~a) << endl; // The result is 00010010 cout<<"b << 1" <<" = "<< (b << 1) <<endl; // The result is 00000100 cout<<"b >> 1 "<<"= " << (b >> 1 )<<endl; return 0; }
main() Function in C++
A program shall contain a global function named main, which is the designated start of the program in hosted environment. main() function is the entry point of any C++ program. It is the point at which execution of program is started. When a C++ program is executed, the execution control goes directly to the main() function. Every C++ program have a main() function.
Syntax for main() Function in C++
void main() { ............ ............ }
void
void is a keyword in C++ language, void means nothing, whenever we use void as a function return type then that function nothing return. here main() function no return any value.
main
main is a name of function which is predefined function in C++ library. In place of void we can also use int return type of main() function, at that time main() return integer type value. 1) It cannot be used anywhere in the program a) in particular, it cannot be called recursively b) its address cannot be taken 2) It cannot be predefined and cannot be overloaded: effectively, the name main in the global namespace is reserved for functions (although it can be used to name classes, namespaces, enumerations, and any entity in a non-global namespace, except that a function called "main" cannot be declared with C language linkage in any namespace). 3) It cannot be defined as deleted or (since C++11) declared with C language linkage, constexpr (since C++11), consteval (since C++20), inline, or static. 4) The body of the main function does not need to contain the return statement: if control reaches the end of main without encountering a return statement, the effect is that of executing return 0;. 5) Execution of the return (or the implicit return upon reaching the end of main) is equivalent to first leaving the function normally (which destroys the objects with automatic storage duration) and then calling std::exit with the same argument as the argument of the return. (std::exit then destroys static objects and terminates the program). 6) (since C++14) The return type of the main function cannot be deduced (auto main() {... is not allowed). 7) (since C++20) The main function cannot be a coroutine.
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/* simple code example by main() function in C++ */ #include <iostream> using namespace std; int main() { int day = 4; switch (day) { case 1: cout << "Monday"; break; case 2: cout << "Tuesday"; break; case 3: cout << "Wednesday"; break; case 4: cout << "Thursday"; break; case 5: cout << "Friday"; break; case 6: cout << "Saturday"; break; case 7: cout << "Sunday"; break; } return 0; }
Relational Operators in C++
A relational operator is used to check the relationship between two operands. C++ Relational Operators are used to relate or compare given operands. Relational operations are like checking if two operands are equal or not equal, greater or lesser, etc. Relational Operators are also called Comparison Operators. • == Is Equal To 4 == 9 gives us false • != Not Equal To 4 != 9 gives us true • > Greater Than 4 > 9 gives us false • < Less Than 4 < 9 gives us true • >= Greater Than or Equal To 4 >= 9 give us false • <= Less Than or Equal To 4 <= 9 gives us true
==
Equal To Operator (==) is used to compare both operands and returns 1 if both are equal or the same, and 0 represents the operands that are not equal. The equal to == operator returns true - if both the operands are equal or the same false - if the operands are unequal int x = 10; int y = 15; int z = 10; x == y // false x == z // true The relational operator == is not the same as the assignment operator =. The assignment operator = assigns a value to a variable, constant, array, or vector. It does not compare two operands.
!=
Not Equal To Operator (!=) is the opposite of the Equal To Operator and is represented as the (!=) operator. The Not Equal To Operator compares two operands and returns 1 if both operands are not the same; otherwise, it returns 0. The not equal to != operator returns true - if both operands are unequal false - if both operands are equal. int x = 10; int y = 15; int z = 10; x != y // true x != z // false
>
Greater than Operator (>) checks the value of the left operand is greater than the right operand, and if the statement is true, the operator is said to be the Greater Than Operator. The greater than > operator returns true - if the left operand is greater than the right false - if the left operand is less than the right int x = 10; int y = 15; x > y // false y > x // true
<
Less than Operator (<) is used to check whether the value of the left operand is less than the right operand, and if the statement is true, the operator is known as the Less than Operator. The less than operator < returns true - if the left operand is less than the right false - if the left operand is greater than right int x = 10; int y = 15; x < y // true y < x // false
>=
Greater than Equal To Operator (>=) checks whether the left operand's value is greater than or equal to the right operand. If the statement is true, the operator is said to be the Greater than Equal to Operator. The greater than or equal to >= operator returns true - if the left operand is either greater than or equal to the right false - if the left operand is less than the right int x = 10; int y = 15; int z = 10; x >= y // false y >= x // true z >= x // true
<=
Less than Equal To Operator (<=) checks whether the value of the left operand is less than or equal to the right operand, and if the statement is true, the operator is said to be the Less than Equal To Operator. The less than or equal to operator <= returns true - if the left operand is either less than or equal to the right false - if the left operand is greater than right int x = 10; int y = 15; x > y // false y > x // true
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/* Relational Operators are used for the comparison of the values of two operands. For example, checking if one operand is equal to the other operand or not, an operand is greater than the other operand or not, etc. Some of the relational operators are (==, >= , <= ). */ #include <iostream> using namespace std; main() { int a = 21; int b = 10; int c ; if( a == b ) { cout << "Line 1 - a is equal to b" << endl ; } else { cout << "Line 1 - a is not equal to b" << endl ; } if( a < b ) { cout << "Line 2 - a is less than b" << endl ; } else { cout << "Line 2 - a is not less than b" << endl ; } if( a > b ) { cout << "Line 3 - a is greater than b" << endl ; } else { cout << "Line 3 - a is not greater than b" << endl ; } /* Let's change the values of a and b */ a = 5; b = 20; if( a <= b ) { cout << "Line 4 - a is either less than \ or equal to b" << endl ; } if( b >= a ) { cout << "Line 5 - b is either greater than \ or equal to b" << endl ; } return 0; }
#include Directive in C++
#include is a way of including a standard or user-defined file in the program and is mostly written at the beginning of any C/C++ program. This directive is read by the preprocessor and orders it to insert the content of a user-defined or system header file into the following program. These files are mainly imported from an outside source into the current program. The process of importing such files that might be system-defined or user-defined is known as File Inclusion. This type of preprocessor directive tells the compiler to include a file in the source code program.
Syntax for #include Directive in C++
#include "user-defined_file"
Including using " ": When using the double quotes(" "), the preprocessor access the current directory in which the source "header_file" is located. This type is mainly used to access any header files of the user's program or user-defined files.
#include <header_file>
Including using <>: While importing file using angular brackets(<>), the the preprocessor uses a predetermined directory path to access the file. It is mainly used to access system header files located in the standard system directories. Header File or Standard files: This is a file which contains C/C++ function declarations and macro definitions to be shared between several source files. Functions like the printf(), scanf(), cout, cin and various other input-output or other standard functions are contained within different header files. So to utilise those functions, the users need to import a few header files which define the required functions. User-defined files: These files resembles the header files, except for the fact that they are written and defined by the user itself. This saves the user from writing a particular function multiple times. Once a user-defined file is written, it can be imported anywhere in the program using the #include preprocessor. • In #include directive, comments are not recognized. So in case of #include <a//b>, a//b is treated as filename. • In #include directive, backslash is considered as normal text not escape sequence. So in case of #include <a\nb>, a\nb is treated as filename. • You can use only comment after filename otherwise it will give error.
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/* using #include directive in C language */ #include <stdio.h> int main() { /* * C standard library printf function * defined in the stdio.h header file */ printf("I love you Clementine"); printf("I love you so much"); printf("HappyCodings"); return 0; }